Glu3d For 3ds Max 2012
Glu3D v1.3.36 & Pwrapper v1.016 for 3DsMax 2012 32Bit/64Bit. Glu3D is a complete system that makes easy making liquids in Autodesk s 3dsMax, Maya and XSI. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
Gluppy: Hello guys, I need to know the hardware you are using with this glu3D GPU new version. And some timmings would be also useful. How many particles, and impressions and suggestions are also welcomed. Demo version is limited in render resolution and simulated range in frames: 120.
If one wants to simulate further, then it is necessary to push GO button after solver completes its work. Hey, I’m using i7 980, 24gb ram and a gforce gtx580, I will check the timing, but for the simple tests i did, is really fast, I will try it a bit further! Ps: no seras Santi? Anyone succeeded creating a (realistic) honey simulation in Glu3D? Here’s my attempt: It’s not good, though. I can’t explain why the mesh is flickering at the end (I did cleared the old cache). And the simulation itself is still not what I am looking for Far from this test (for example): This guy used realflow.
Do you think it’s possible with glu3D to get similar results? Anybody got any tips? Here’s some of my info: • GeForce GTS 250 • Around 30.000 particles • around 10 minutes simulation • 3DS Max 2010(64bit), WinXP 64. Hey santi, thanks. Sure, here is the max file: I don’t have time now to play anymore, but when I do, I’ll try to make a better honey simulation, and some other as well.
If I add more viscosity, perhaps I will get some better (more sticky) behavior of particles, but then they are creating small chunks (groups) of them, and not behaving like one big fluid. My english is bad, but I hope you understand what I mean. As for the friction, it’s already pretty big (50.00). If I increase it, maybe I will get some better results collisions, but it will stop moving after a very short time, and I think honey is moving. It would be great if I could setup friction to make particles very slow, but moving all the time. Or, if we could add some space warps to push particles.
Anyway, I really like how stable this plugin is. So far, it never crashed. I’ll continue with tests, and upload my progress here. Cheers everyone.